Rough-cut of Simulation: Renegade

Here it is, the product of our stress and filming. It does look bad unedited, from this, you can just see the continuity errors and our ending is a little rough, so again we need to work on these and we will most likely have to have another day of re-shooting. Aaaaaaaaaaaaaaaaa!

Again, it was not completely terrible, I would have to say that we did do a good job on our first ever film product. Personally, as stated in an earlier post, I have never done a project like this or have filmed anything so it was a learning experience for me. I honestly enjoyed being able to be in action by filming, taking what I have learned in the first semester and being able to apply that to a project. Analyzing cinematography really helped for this opening scene, I was able to know what shots were needed, I did need advice on some parts, but mostly I knew what to do and how to angle the camera. For example, the tracking shot in the beginning, I knew that was essential to our film, I wanted to have that entrance of the hacker, to exemplify his attitude even in his walk, compared to the detective who was studying profusely trying to get to the bottom on the case. In addition, I wanted to show how the simulation was affect by the clock stopping, so that close-up of the clock really showed that time is different and something has changed. Obviously, Nick is going to edit what needs to be done such as the chiaroscuro and some of the science-fiction aspects so make it that neo-noir film. This will have to be after we re-shoot some of the footage, as the cinematographer my group may not like it, we may need to film the first part with fares without his hat, and again the ending.

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